A housewife NPC decides she can no longer tolerate gamers vandalizing her house, and she faces the risk of being completely erased.
After losing his young daughter in a car accident, a desperate father tries to make things right, but finds himself in a dilemma when the line between life and death is blurred.
During a breathwork session, a reluctant skeptic opens herself to "new energies" and lets in something far darker.
During a train ride, Ariel and Paul pass the time sketching their deepest fears. Their game takes an unexpected turn when Gilda, a mysterious passenger, intrudes on their exchange. Yet, her relationship with fear seems far less innocent than their playful drawings.
Lola wakes up in the hospital, her collarbone broken, a neck brace around her neck, lying on a stretcher. Two paramedics arrive and strap her onto it to move her. They leave the hospital and wheel her along the sidewalk – far, too far. She grows worried, protests, calls for help. Strapped to the stretcher, she has no way to free herself.
Late one night, Simon picks up his drunken father once again. As they drive through the dark, their familiar bickering stirs up old wounds and long-buried guilt. Before the night is over, Simon will face a truth he can no longer escape.
Despite his hellish prison cell and the constant suffering, Felix the good giant always seeks the bright side of life. His bullet-proof serenity infuriates the vicious Chief-Warden who has sworn to uncover the inmate's secret and eradicate his happiness once and for all. A fantasy tale on the price of freedom.